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Artist on Art Presents

Spencer Lindsay and Paul Reynolds on Gamers on Game

January 25, 2012

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

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Artist on Art Presents

Spencer Lindsay and Paul Reynolds on Gamers on Game

January 25, 2012

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

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Artist on Art Presents

Spencer Lindsay and Paul Reynolds on Gamers on Game

January 25, 2012

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

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Artist on Art Presents

Spencer Lindsay and Paul Reynolds on Gamers on Game

January 25, 2012

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

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Spencer Lindsay and Paul Reynolds on Gamers on Game

January 25, 2012
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Spencer Lindsay and Paul Reynolds

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

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